Activision Blizzard, Inc., together with its subsidiaries, develops and publishes interactive entertainment content and services in the Americas, Europe, the Middle East, Africa, and the Asia Pacific. The company operates through three segments: Activision, Blizzard, and King. It develops and distributes content and services on video game consoles, personal computers, and mobile devices, including subscription, full-game, and in-game sales, as well as by licensing software to third-party or related-party companies that distribute Activision and Blizzard products. The company also maintains a proprietary online gaming service, Battle.net that facilitates digital distribution of content, online social connectivity, and the creation of user-generated content. In addition, it operates esports leagues and offer digital advertising content; and provides warehousing, logistics, and sales distribution services to third-party publishers of interactive entertainment software, as well as manufacturers of interactive entertainment hardware products. The company's key product franchises include Call of Duty, World of Warcraft, Diablo, Hearthstone, Overwatch, Overwatch League, and Candy Crush. It serves retailers and distributors, including mass-market retailers, consumer electronics stores, discount warehouses, and game specialty stores through third-party distribution and licensing arrangements. The company is headquartered in Santa Monica, California.
Activision Blizzard, Inc.
- Free Cash Flow (FCF) $2.33B
- Free Cash Flow To Equity (FCFE) $2.33B
- Dividends Paid $-365M
- Debt Repayment $0
- Net Stock Repurchased $-90M
Discounted Cash Flow
Use the Discounted Cash Flow (DCF) tool to estimate the intrinsic value of Activision Blizzard, Inc. stock.
Assumptions | |||
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Forecast Period | |||
Required Return | |||
Low | Mid | High | |
Revenue Growth | |||
FCFE Margin | |||
Perpetual Growth | |||
Terminal P/FCFE |
The number of assumptions to make for each forecast.
The number of years to forecast future cash flows. These future cash flows are used to determine the intrinsic present value for the stock.
It is generally recommended to select a longer period for more established companies with stable financial histories.
The compounding annual rate of return required, according to your investment objectives. This is used to discount back future cash flows.
Estimate the annual compounding revenue growth rate. You can use the historical compounding annual growth rates provided below as a guide.
- 1 Year 8.47%
- 3 Years 7%
- 5 Years 4.9%
- 10 Years 6.93%
Estimate levered free cash flow (FCFE) as a percentage of revenue. You can use the historical margins provided below as a guide.
- 1 Year 26.51%
- 3 Years 22.28%
- 5 Years 6.9%
- 10 Years 6.09%
Estimate the compounding annual growth rate at which revenues will grow in perpetuity after the forecast period. This is the first method used to calculate the terminal value.
Values of between 2% and 5% are generally recommended.
Estimate the price to levered free cash flow (P/FCFE) for the stock after the forecast period. This is the second method used to calculate the terminal value.
This method for calculating the terminal value can be preferred for shorter forecast periods. You can use the historical rations provided below as a guide.
- 1 Year 21.98
- 3 Years 37.41
- 5 Years -69.59
- 10 Years -27.82
Chief Executive Officer (CEO) | Mr. Robert Kotick |
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Full-Time Employees | 9.8K |
Industry | Electronic Gaming & Multimedia |
Sector | Communication Services |
Country | US |
Website | https://www.activisionblizzard.com |